I woke up to the sight of a giant ogre. I screamed in fright before I realized it was peaceful. It’s an ogre lord. I try talking to it, but it just grunts in response. I guess I’m not important enough for it to waste time on.
I teleport over to the two unknown grey gems. A bit of searching reveals two doors. I enter the first one and experience a wrenching sensation. I pick up the gem, and identify it as a luck stone. I go into the other room, and feel the same sensation. That stone turns out to be flint. I drop it, and head out. Before heading for the stairs I dip the luck stone in one of my potions of holy water. I’m getting low on those.
I head up, and grab another helmet from one of the piles of junk that litter the level. I don’t waste time, aiming for the stairs up.
An air elemental tries to stop me, but it only manages to piss me off. I get hurt, but nothing that won’t heal. I keep moving toward the stairs when I randomly teleport, I aim for the stairs, and head up them.
This area hasn’t been explored yet, so I resolve to check every nook and cranny. I have more than enough food. I find a cloak of protection, and I debate the virtues of strong armour and the magic protection my current cloak offers. I decide to stick it in my bag for now. Magicbane does help, but I don’t want to be left helpless if another nymph steals it.
I stop to reread some of my books, a lot of my spells are growing faint in my mind.
I come across an energy vortex. It sucks me up, and I feel my magic energy drain away. It doesn’t hurt me much, but by the time I kill it I can’t cast even a basic spell. Of course, that’s when I spy a succubus. I wasn’t sure what would happen when I saw the female version, but my question is quickly answered when she tries to kill me.
She’s the red skinned demon I saw in the incubus before he changed into my dream man, and she swipes at me with sharp claws that dig deep into my arm. I strike back with Magicbane, and cut deep into her. She hits me back, and we trade blows for a few minutes until I emerge victorious.
Nothing else of interest happens, so I make my way upstairs. Another area that I didn’t get the chance to fully map out.
Again, it’s a walk in the park, and I quickly map out the area, and move upwards. I continue on until I’m back in the ghost town. I head back to the temple to see if I can get anything else from Anhur before I continue my journey.
After scouring the area for things to sacrifice, and giving them to Anhur one at a time, I am granted another weapon. A war hammer with the name Ogresmasher engraved onto the head.
I take a good look through my bags. I bless a scroll of enchant armour, and my cloak gets a small boost. I bless my scrolls of enchant weapon, then wield my collection of 30 daggers. I read the first scroll and they get a big boost. The second one doesn’t do as much, and the third one causes them to vibrate unexpectedly. I quiver the bunch, hoping that they will come in handy. I wasn’t expecting to use all three scrolls on them, but it felt like the best use of them.
I move on to potions next. I manage to turn the useless ones into water. One of them remains cursed, and I set it aside, it may come in handy. I head to the altar to bless the rest of them. Once that’s done, I dip a potion of gain ability into holy water, then drink it. It helps with my wisdom and charisma. Once that’s done, I figure it’s about time to use that blank spellbook I created on the bottom of the mine.
I get out my marker. I think about the spell I want to learn next. There are so many. Magic mapping would be really useful, but I could also use a good attack spell, like fire or ice. I settle on magic mapping. This will save me some scrolls that I can now put to better use.
I do the same thing as last time. I keep the image of what I want in my mind, and start writing in the empty book. The books warps strangely, then turns dark green. I read it right away, and am pleased that I got it right. I now know the spell for magic mapping.
I briefly consider blanking the book so I can write one of the others I want, but I hold back. I can do that later, if I need to. For now, I feel prepared enough to take on whatever I meet.
I decide that I’ve wasted enough time, and head upstairs. I emerge at the top of the stairs and immediately see a rust monster in the distance. I don’t take any chances, and teleport to the stairs going up. I make it back to the main dungeon without any other scares.
I decide that since I have magic mapping now, and detect monster, I can see where that guard is on the first floor.
I make it to the top floor, and cast detect monster. Nothing. I cast magic mapping, and see another small room. I take out my pickaxe and dig my way over to it.
It’s filled with gold. I grab all of it, and quickly hide it in my bag of holding.
I head downstairs, until I reach the level with the potion shop. I try to enter, but Sablja won’t let me in with a pickaxe. I drop it on the ground, and walk in. I don’t know what made me do it, maybe it was the rudeness over my choice of tools, but I decided to rob the place. I gathered up all the potions, and waited to teleport away. I didn’t want to waste magic by willingly teleporting. I didn’t know what would happen, but I thought it would be a good idea if I could cast at least a few spells.
It happens, and I aim for the stairs down. I’ve managed to get away with over four thousand zorkmids worth of merchandise. Out of nowhere, an alarm sounds. A score of Keystone Kops appear. I decide to kill a few of them before heading down. I see Sablja running up the hall. I wonder if he’ll listen to reason. I have enough money to pay him, if that’s what it takes. He gets closer and I see the red in his eyes. No, I won’t be able to talk him down. He pulls out a wand of striking and zaps it at me. It bounces harmlessly off my cloak. I retaliate with a spell of magic missile. He gets right up next to me, and keeps zapping his useless wand at me. He’s not very smart. I keep hitting him with magic missiles, and he soon falls to the ground.
Something comes out of nowhere and hits me in the face, blinding me. I lick my lips. Cream pie. Who the hell throws cream pies? Clowns? Is there a clown after me too? I wipe my face off, and see a kop in the doorway. I kill him, then head to where Sablja had been standing. He left a pile of gold behind, and a potion of healing. I leave the wand on the ground, even if there are some charges left, my spells are stronger than this measly piece of wood.
I go over to where the kop had been, and I find a rubber hose. I have no idea what use he would have for it, and I’m a little too scared to try touching it. I head back to the shop to collect my pickaxe. There’s another small garrison of kops waiting inside. I see that some of them are holding hoses in their hands. Ok. That’s one thing answered. It’s a weapon. I think. One of them hits me with it, and I laugh at the absurdity of the attack, hitting him back with Magicbane. Now that’s a real weapon, I sneer.
I kill off the rest of the kops, some of them have clubs but they are no match for my power. Once they’re gone, I head downstairs.
I remember the sound of counting money, so I cast mapping. I see another vault, and dig my way over to it, putting the money into my bag of holding.
I head further down until I reach Delphi. I decide to try out the fountains. The first one I drink from unleashes a water demon, but a few stabs with Magicbane and it’s sent back to hell, or the ocean, wherever it came from anyway. I look at the oracle, a mad gleam in my eye. I’m halfway through casting a spell before I realize what I’m doing. I send the blast off in a safe direction, and run for the stairs. I can’t believe I was about to kill the oracle. What’s happened to me?
I make it the sokoban, and decide it’s a good place to stash some of my crap. Before I go up the stairs, I see a shrieker. I kill it, and it leaves behind a corpse. I eat it and feel healthy. Finally, I don’t have to be scared of poison.
I decide to have a nap before I head up the stairs.
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